Just in time for devs looking to perfect their pitch before Interface tomorrow, independent developer and former head of strategic content at SCEE Shahid Ahmad reveals the best ways to secure that vital deal
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Square Enix Collective creator Phil Elliott offers advice on how to make the best first impression
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Isometric perspective, permadeath and procedural dungeon generation all detailed in pitch for Blizzard North’s seminal 1996 debut
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Jon Torrens offers invaluable advice on how to present your games to publishers and other potential partners
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GDC Europe: Sony producer offers several top tips for convincing the money men
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Pitching, demos and presentations under the microscope
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