"Our combined racing games portfolio is the envy of the industry"
Read More »Koch Media to acquire Milestone and all IPs, including MotoGP and Supercross
"We are delighted to welcome the team from Milestone to the family"
Read More »Slightly Mad Studios on Project Cars 2: ‘Realistic-feeling cars isn’t enough. Players demand more.’
Project Cars 2 launches next month on PS4, Xbox One and PC, and Slightly Mad Studios CCO Rod Chong has told MCV how it’s going the extra mile to ensure maximum authenticity for its eager player base. "Accuracy and authenticity is key for the Project Cars franchise. For us, our …
Read More »Gravel – An Unreal Milestone
They have twenty years of experience with their own tech. Now, to raise the game, Milestone are trying something with a new engine and a different style, as Sean Cleaver finds out
Read More »Milestone talks Ride 2, the state of the racing genre and the studio’s future plans
The CEO of developer Milestone, Luisa Bixio, talks to MCV about the Ride series’ performance so far, what the current racing market looks like and the studio’s growth How would you assess the performance of the original Ride? The game did well commercially. As with every new IP we faced …
Read More »Formula E drivers head to Vegas for $1 million race
Formula E is heading to Las Vegas, for a $1 million race featuring all 20 drivers. The race will take place at the Venetian Hotel as part of the Sport Business and Innovation Summit at CES next year. The players will use playseat simulators running rFactor 2 software, which will …
Read More »Three Fields has begun development on a racing game
Driving title to be second title from studio formed by former Criterion founders following Dangerous Golf
Read More »Racing studio Codemasters posts first profit in five years
'The transition to the new machines has not been easy,' explains CEO Frank Sagnier
Read More »Sony to close DriveClub dev Evolution Studios
Racing specialist had been part of Sony family for more than decade
Read More »Forza’s tenth lap
Ten years ago, when the Forza franchise debuted, developer Turn 10 found that car manufacturers weren’t all that interested in video games. They looked at games as a small licensing revenue thing,” says Dan Greenawalt, creative director at Forza creators Turn 10. Gamers were kids, so these manufacturers didn’t have …
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