Dominic Shaw, office manager at Ukie, talks about how a passion for video games turned around his approach to education in his quest to join the games industry
Read More »“A huge part of narrative and mood is set within a game’s art style and location” – Mediatonic’s Anna Hollinrake
Anna Hollinrake, principal artist at Mediatonic talks about her varied role, understanding the messages art can convey and the importance of soft skills
Read More »“What I can do is use my position for good. I can empower the right people to make the right changes.” – Richard Jolly, Splash Damage
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Richard Jolly, co-founder & CEO of Splash Damage
Read More »Ins and Outs – September 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's September issue.
Read More »“You get to see how it affects people and their relationships. That’s a benefit of the industry that we’re in” – Foam Sword on Knights and Bikes
We take a look behind the scenes of Foam Sword's debut title
Read More »“Hypnospace Outlaw is the game you tell people not to make” – The unusual creative process behind Hypnospace Outlaw
"Extremely skilled people intentionally breaking their work to make it better is an absurd design dynamic."
Read More »Facebook Gaming: Can quality and quantity work together in user acquisition?
Facebook Gaming’s Morgan Monnet explains how developers can sustainably scale their business for success with a great user acquisition strategy. This article was created in collaboration with Facebook Gaming.
Read More »“We are seeing an overwhelming desire for flexible working.” – Amiqus on how COVID-19 has changed attitudes towards work
We check in with Amiqus’ Liz Prince about how COVID-19 has changed people’s attitudes about how and where they want to work
Read More »“It’s a story set in Eastern Europe, told by Eastern Europeans, that doesn’t speak to international politics, but to who we are as a species” – Celebrating 10 years of Metro 2033
We take a look behind the scenes of Metro 2033 as it celebrates its tenth birthday, and sees how it laid the groundwork for the highly successful franchise
Read More »“There is an attitude here of ensuring that we’re learn-it-alls rather than know-it-alls” – Xbox’s Imogen Beresford-Bone
Imogen Beresford-Bone, production partner manager at Xbox, talks about her varied role, the importance of collaborative work and of owning your mistakes
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MCV/DEVELOP News, events, research and jobs from the games industry