Craig Chapple is mobile insights strategist, EMEA at mobile intelligence firm Sensor Tower and was senior editor at PocketGamer.biz.
Read More »Blazing Griffin’s Naysun Alae-Carew: “At Blazing Griffin we’re storytellers first in the widest possible sense. Platform comes second”
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Blazin Griffin managing director, Naysun Alae-Carew
Read More »“Your store page is your game’s best marketing tool” – Failbetter Games’ Hannah Flynn on how to manage your store page
Hannah Flynn is a multi-award-winning marketing and community professional who has worked with Failbetter Games since 2014
Read More »“A kiss and a good song: both are perfect, but the combination can bring tears into your eyes” – Remedy’s go-to composer Petri Alanko on composing for games
We dive into the musical universe of Petri Alanko, who’s behind games such as Control, Alan Wake and Quantum Break
Read More »“We’re doing something different, something new with a very well known medium” – Light Brick Studios on the development of Lego Builder’s Journey
We take a look behind the scenes of Light Brick Studios’ debut title
Read More »Ins and Outs – February 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
Read More »“The passion for game music is like none other. The industry is still relatively new and rapidly evolving” – Sarah Schachner on the recognition of game soundtracks
Every month, we discuss the unique process of making music for video games. This month, web dive into the musical universe of Sarah Schachner, who’s behind the soundtracks of Anthem, Call of Duty and Assassin’s Creed Origins
Read More »Creative Assembly’s Patrick Bonsu: “Seeing art I had created be front and centre was incredible. I might still be riding the high of that day.”
Every month, we pick the brain of an up-and-coming talent. This month’s Rising Star is Patrick Bonsu, associate VFX artist at Creative Assembly
Read More »Iterating for Better: “At GIG we are here to talk to. You can speak to us anonymously, we will help you and we will support you.”
MCV/DEVELOP kicks off the New Year by tackling the thorny issue of sexual harassment, abuse and more. It’s an uncomfortable topic, but one that needs addressing, particularly when it comes to advice on what needs to be done to help prevent it from happening
Read More »Levelling Up: Fourth Floor Creative’s Bex Ashford
Fourth Floor Creative’s Bex Ashford tells us what being a campaign manager entails, working with both clients and creators, her start as a data intern and the importance of proper dishwasher etiquette
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