Every month the team at Creative Assembly helps us debunk some common development role myths
Read More »The sounds of… Cris Velasco
Every month, we discuss the unique process of making music for video games
Read More »‘Expanding our pipeline is possibly the most crucial element in the industry’s mission to be a more diverse and inclusive environment’
Amiqus’ Liz Prince discusses how the industry can expand the talent pipeline to increase its diversity, giving practical tips on what studios can do to help
Read More »Abigail Flores: ‘Don’t be afraid to show your work to others’
March's Rising Star is Abigail Flores, QA technician at Ustwo Games
Read More »Here are your MCV Awards 2019 winners!
18 awards and 18 winners – the MCV Awards celebrates the strength in depth across the entire games industry
Read More »Ins and Outs – February 2019’s industry hires roundup
Highlights from the recent industry hires and moves
Read More »Tim Sweeney, Unity and Rocksteady headline MCV’s GDC issue
Also featuring our Indies at GDC investigation, with up-and-coming developers telling us what they're showing at GDC, what they hope to achieve and whether the show works for them
Read More »OMUK’s Matt Dear: ‘It’s important to understand the power that dialogue has in telling a story and immersing the player’
Cherry picked advice to help you reach the next level in your career
Read More »When We Made… Bomber Crew
We take a look behind the scenes at the development of Bomber Crew. Runner Duck’s co-founders Jon Wingrove and Dave Miller explain how they found the courage to strike out on their own and which 90s Amiga classic inspired Bomber Crew’s colourful art style
Read More »Iterating for better: How G Into Gaming wants to drive diversity forward
Introducing our new regular format focusing on diversity, Amiqus’ Liz Prince tells us more about the G into Gaming initiative
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MCV/DEVELOP News, events, research and jobs from the games industry