Support for VR development expanded with capsule shadows and stereo instancing improvements, plus the ability to jump straight from VR Editor to playing
Read More »Ninja Theory opens new division dedicated to real-time cinematography tech
Senua Studio is named for the lead character in Hellblade, which uses innovative performance capture to instantly render in-game scenes
Read More »Unity 5.5 beta brings major bumps to line rendering and particle system
Other additions include Mono C# compiler upgrade, default WebGL 2.0 support and improvements to 2D physics and texture importer
Read More »Unreal Engine and Unity to add Simultaneous Multi-Projection support
Nvidia tech allows devs to render multiple views with a single geometry pass, reportedly tripling VR performance
Read More »Valve to release The Lab renderer for Unity
Full source code included for tool featuring reported 10 directional lights per pass, 8K shadow textures and increased performance in VR
Read More »Unreal Diaries: Real-world rendering gets Unreal
Epic Games puts $60,000 towards a new design challenge that aims to explore the possibilities its widely-used engine affords for the realm of architectural visualisation
Read More »In-depth study details rendering pipeline for Deus Ex: Human Revolution
Step-by-step guide to techniques and algorithms used by Eidos Montreal
Read More »Rendering middleware Umbra courts smaller studios with new cloud licence
New debugger also allows for rapid prototyping and debugging
Read More »Light and Matter: Allegorithmic’s guide to physically-based rendering
Graphics specialist Allegorithmic has published a free guide to this increasingly popular rendering technique. Check out the extract below
Read More »Geomerics to bring gaming tech to Hollywood
Enlighten developer tasked with researching real-time graphics rendering techniques for the big screen
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