Speaking to the news website, Vivendi COO Stephane Roussel said the company may sell its stock following the Ubisoft AGM
Read More »Palmer Luckey announced a new VR studio at the Tokyo Games Show
The Oculus founder took to the HTC Vive stage at the show to tease his new endavour and praise HTC's approach to global markets
Read More »How Kylotonn are embracing change with WRC 7
It's the third outing for the French studio who are responsible for the WRC licence, and a tumultous time in the sport only makes development more exciting. Sean Cleaver speaks to game director, Alain Jarniou, to find out more
Read More »Ubisoft shareholders back Guillemots after general meeting
Shareholders express 'overwhelming' support for Ubisoft's management strategy
Read More »The Chinese Room is ‘going dark’ following staff releases in June
The Brighton-based developer will pause development due to financial and personal issues
Read More »Recruiter Hot Seat: Seismic Games
HR generalist for Seismic Games, Heather Hughes, talks about the studio staying as indie as possible while building a dream company
Read More »Independent Review of the Creative Industries recommends cash boost for UK games industry
The review by ITV Chair, Sir Peter Bazalgette, recommends that the UK games fund recieve an extra investment of £23.7m
Read More »VR market needs more competition says Sony – Reuters
Quoted by the news agency, the CEO of Sony Interactive Entertainment Inc says more competition will drive adoption and development
Read More »Entry for the Audiogame Jam 2 charity game jam is open
The game jam that creates audio games is raising funds for sight loss charities and starts on October 6th
Read More »How do you test a game like Project Cars 2?
Even if you know how a car drives, would you know what to test to make sure a videogame captured it accurately? Sean Cleaver speaks to Slightly Mad Studios’ Stephen Viljoen and Rod Chong about how Project Cars 2 ‘handles’ the pressure of getting the worlds most exclusive vehicles accurate
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