Learned a thing or two from starting up your own studio? Share your advice with us and help future developers
Read More »Start-up Special 2013: Graduating into games development
The founders of UK start-up Toxic Games reflects on the challenges of setting up a new studio straight out of education
Read More »Start-up Special 2013: Try something different
Eloy Ribera, CEO at Spanish studio Ninja Fever, advises that new start-ups don't follow established companies too closely
Read More »Start-up Special 2013: Navigating the legal minefield
Nic Murfett, associate at law firm Harbottle & Lewis, describes the legal pitfalls that new studios need to avoid when setting up shop
Read More »Start-up Special 2013: It’s all about the people
Waterfront Entertainment CEO Stephen Swan explains why people are so important to new developers – and not just the studio team itself
Read More »Start-up Special 2013: How to handle your own PR
Many new studios focus on independent games, but they still need to promote those titles. Natalie Griffith, owner of Press Space, offers advice on effectively promoting both your game and your new studio
Read More »Start-up Special 2013: Nine vital steps to establishing your business
Zero Dependency's Andy Esser breaks down the process of setting up a new studio as a registered company
Read More »Start-up Special 2013: Do you need a publisher?
UK developers debate whether new studios should pitch to traditional publishers or explore other routes to market
Read More »Start-up Special 2013: Never give up – Eyesodic’s six steps to success
Irish games studio explains why rejection and self-doubt are not barriers for new developers
Read More »Start-Up Special 2013: Innovation vs Evolution
Simon Hade, COO of Samurai Siege dev Space Ape, discusses the importance of choosing your first project carefully
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