Popcap is looking for a software engineer to build a triple-A console title using the Frostbite 2 engine. The game will be developed by the Burnaby branch of the company that made its fame with casual titles like Peggle and Plants vs. Zombies. "PopCap Burnaby working with Frostbite 2 on …
Read More »Sega shares strategies for Steam success
LGC12: Steam is 'an incredible growth platform', says John Clark
Read More »Steam Workshop turns one, boasts 55m downloads
Valve’s Steam Workshop celebrated its first birthday this week, so what has the user-submitted content application accomplished in its first year? Workshop started out with player’s creating custom items for Team Fortress 2, and has since grown to support different styles of content submission in a variety of games. There …
Read More »Valve and the curious case of Team Fortress 2
The long, strange path that’s been the post-release development of Team Fortress 2 has formed out of a need for Valve to both experiment and survive. Over the years a variety of additions have been made to compliment the title including going free-to-play, bringing in new modes, class updates, introducing …
Read More »Valve: Team Fortress 2 a testbed for new ideas
Popular free-to-play shooter safeguarding long-term survival of the US studio, says Robin Walker
Read More »Valve uncovers Source Filmmaker to the public
Movie editor used to make Team Fortress 'meet the team' videos
Read More »Stronghold Kingdoms second most popular Steam F2P
Firefly title beaten only by Valve's Team Fortress 2
Read More »GDC: ‘Players hate buying virtual currency’
Team Fortress 2 revenues have increased 'by a factor of twelve' since going free-to-play, claims Valve programmer
Read More »Free-to-play for core gamers ‘generates more cash’
Valve perplexed by extraordinary conversion rate for Team Fortress 2
Read More »Valve: Piracy is not a pricing issue
The common consensus is that pirated games are popular because they’re free. But not so, according to Valve co-founder Gabe Newell. One thing that we have learned is that piracy is not a pricing issue. It’s a service issue,” Newell told a conference audience in Seattle, as reported by GeekWire. …
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