Mike Healey from Rebellion talks us through how the independent developer keeps its technology the best it can be
Read More »TESTRONIC TALK: Why VR experience testing is crucial for non-games content too
Testronic's head of pre-production, Julian Mower, talks about the need to properly test VR, even if it isn't gaming
Read More »What is it like to be a female game tester?
Tech services firm GlobalStep speaks to the women on its QA team to find out how they deal with stereotypes, inequality and more
Read More »Testronic expands Warsaw QA and testing offices
50 per cent boost in size means capacity now stands at more than 550 stations
Read More »‘QA should have the power to delay games’
Testology’s Andy Robson urges publisher not to release titles until they’re ready
Read More »Playing it safe: The challenges of testing ‘presence’ in VR
A key challenge posed by VR for game developers – and for testing labs – is ensuring that ‘presence’ is delivered for the end user. And of course, ensuring health and safety issues are addressed. Julian Mower, head of Testronic’s new VR Testing Lab offers his thoughts
Read More »Job Simulator dev: ‘If your VR game doesn’t let players do something funny, you’ve failed’
CEO Alex Schwartz invites studios to ‘go down the rabbit hole of weirdness’ regarding gameplay mechanics
Read More »Universally Speaking launches VR testing service
New office space acquired and adapted to providing QA for Oculus, Vive and more
Read More »QA firm Testronic opens dedicated VR testing centre
Division focused on putting VR games through their paces to be headed by sector vet Julian Mower
Read More »ARM using GameBench’s performance and benchmarking tools
Mobile giant assessing the potential of UK tool for tuning CPUs and GPUs
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