Rogue Factor's Edgar Parente on how it switched to the latest version of the game engine mid-development
Read More »Unity Focus: Fuelling the Firewatch
We talk to Campo Santo about how Unity 5 is powering its upcoming adventure game
Read More »Unity Focus: Remastering République with Unity 5
We speak to Camouflaj’s Ryan Payton about being first out of the door with the new engine
Read More »Unity Focus: How Tammeka Games brought sci-fi racing to VR
Producer Sam Watts discusses developing for the Oculus Rift with Unity
Read More »Unity Focus: Crafting an Endless Legend
Amplitude Studios reveals how it used Unity to power its latest title
Read More »Unity Focus: Making music with Unity
We speak to developer Samantha Kalman about her crowdfunded puzzle and music game Sentris
Read More »Unity Focus: Making Ori and the Blind Forest
Moon Studios' Gennadiy Korol talks us through the development of its upcoming Xbox One game
Read More »Unity Focus: Bringing life to the Wasteland
inXile Entertainment’s Chris Keenan discusses how his team broke new ground for Unity
Read More »Unity Focus: The Golf Club
The HB Studios team discusses how Unity helped them create the authentic and social golf club of their dreams
Read More »Unity Focus: Lighting up Space Noir
N-Fusion’s art director Carissa Isolano reveals the Unity plugins and features that helped create Space Noir
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