Localisation is growing in new ways thanks to the increased globalisation of the games industry. With large-scale localisation difficult to do in house, how can agencies help developers deliver the best experiences to players, and what does the future hold for localisation?
Read More »English-language games only reach 27 per cent of gamers
Universally Speaking shares tips on localising your title
Read More »Universally Speaking launches VR testing service
New office space acquired and adapted to providing QA for Oculus, Vive and more
Read More »Develop Awards 2015: Partner Spotlight – Universally Speaking
We catch up with the QA firm ahead of next week's awards
Read More »Develop Awards Partner Spotlight: Universally Speaking
Why the rise of VR and 'hotbeds' of talent is good news for the QA firm
Read More »Universally Speaking named authorised Xbox testers
Company now able to test games on Xbox One, Xbox 360 and Windows Phone
Read More »QA and localisation case study: Archangel
Universally Speaking discusses the testing and localisation process for the mobile game, and why it was important
Read More »Localisation for all the world
Develop talks to the specialty's best about adapting games for the global stage
Read More »Cambridge Focus: A lesson in resilience
[In association with Jagex] We ask studio heads in the region how it is facing new challenges
Read More »More teams sign up for Develop Quiz
A further five companies confirmed for September's meeting of minds
Read More »
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