Retail packaging suggests a launch in the near future
Read More »Rebellion talks Battlezone and a virtual future
Rebellion's CEO Jason Kingsley and Battlezone Steve Bristow talk VR, Battlezone and the future
Read More »BBC opens VR studio, BBC VR Hub
Studio aims to push VR out to more mainstream audiences
Read More »HTC and Google cancel wireless VR headset release in the US
The two companies will continue to work together and HTC's Vive Focus headset will be coming in 2018
Read More »Merge VR: Merging Realities
Merge VR is betting on the collision of the physical and digital worlds hitting the mainstream. The Merge Cube, a toy which puts holograms in your hand, is the first of its kind and founder Franklin Lyons hopes game developers will create world-changing content for it
Read More »Climax Studios: AR goes mainstream
It’s currently too early to tell what makes a successful AR game, but with the release of iOS 11 (and Google’s upcoming ARCore) the stage is set for mainstream adoption of augmented reality games and apps. Jem Alexander speaks to Climax Studios CEO Simon Gardner about the rise of AR and the studio's new game ARise
Read More »CCP retreats from VR, cutting 100 jobs and closing two studios
Icelandic games giant CCP has called time on its big virtual reality adventure. CCP was one of the earliest and largest supporters of VR, but has now announced its intentions to quit the sector. The move comes at the cost of 100 jobs and two studios. Its Atalanta office is …
Read More »Sumo Digital: VR – It’s a funny old game
As part of our series of articles with Sumo Digital, creative director Sean Millard went to San Jose and Oculus Connect 4 to see how VR fits in to Sumo Digital's future
Read More »Recruiter Hot Seat: nDreams
Tamsin O’Luanaigh, talent director at developer nDreams gives us a look in to the VR studio and the perks on offer, including ‘Bacon Mondays’ and ‘Beer Fridays’ – that sounds nice to us!
Read More »Virtual Reality Recruitment: One Year On
It’s been a year since the PlayStation VR took virtual reality to the mainstream and Ssince sales of PC and mobile VR really began to grow. Sean Cleaver speaks to studio heads and recruitment specialists to find out what their thoughts are on the virtual reality job market one year on
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