Having just gone open-source, Develop speaks to CEO Will Eastcott about providing an alternative tool for development
Read More »How film and TV directors are making the jump to games
Develop talks to some that have already made the transition about the challenges and opportunities
Read More »Sound in Transit: The beats of Supergiant’s Transistor
Develop speaks to audio director Darren Korb to learn how a small team delivered such a high audio standard with the studio’s latest release
Read More »Kuju Entertainment launches Startups Fund
Studio to link investors and studios, providing production, distribution and mentoring support to new teams
Read More »Harnessing science for game design
Scientists and developers share their insight into why data, fact and research can form a robust foundation for designing game world, mechanics and even narratives
Read More »Microsoft Spotlight: Cloud management
A look at how Microsoft’s Visual Studio Online can help both indies and triple-A giants manage their projects
Read More »The human touch: Craft CameraFX
Craft Animations Product manager Patrik Martin tells Develop about how the tool helped shape the latest Splinter Cell
Read More »Gollop Reborn: XCom creator shares secrets to Kickstarter success
Julian Gollop tells Develop about his journey from working with big publishers to going back to his roots
Read More »Digging into rigging: Mixamo’s character service explored
The long-serving Mixamo character service has just undergone its latest update. CEO Stefano Corazza gives Will Freeman a look at what it’s offering artists and developers
Read More »Microsoft Spotlight: MMOs in the cloud
How Azure helped a five-person indie to rewrite the rules of MMOs
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