The Facial animation firm has conceived a new offering for indies and mobile teams. Peter Busch tells Develop what it delivers
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A look at how Marmalade's development arm made a suite of games for Hasbro
Read More »Realising InFamous: Second Son’s next-gen vision
Sucker Punch game director Nate Fox tells Develop how the PS4 enabled the studio to realise its ambitious concept
Read More »The other VR headsets
A look beyond the Rift to virtual reality's less famed hardware
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Storm8 explains why it’s using Marmalade Juice to bring Kingdom Clash to Android
Read More »Altergaze: VR’s new underdog?
Develop looks at a unique alternative to the Oculus Rift
Read More »Microsoft Spotlight: Cloud gaming stars
Microsoft continues to bring indies the power of a cloud-based back-end
Read More »Inside the System: Sony’s internal console tools team
Having been involved with the PS4 for almost six years, the SN Systems team talks to Develop on where they are taking the new generation
Read More »A game of two halves: Taking on the second-screen
While many studios currently shun the tech, Develop visits Salvaged developer Opposable where second-screen matters
Read More »Breaking freelance: Top tips for contracting in game development
Whether you’re considering going freelance for the first time, or are employed at a studio that tackles contracting work, Develop has expert advice you can’t afford to miss
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