Nintendo interested in the tech, but unlikely to replicate the OnLive model

Iwata dubious of cloud gaming â??inevitable lagâ??

Satoru Iwata says that Nintendo will likely employ cloud computing to help its business, but probably not for streaming direct gameplay.

The Nintendo president did reveal plans to “take advantage of the technology”, adding that the publishing empire would likely partner with a cloud computing firm instead of build its own tech.

But he implied that cloud gaming is, ultimately, not a desirable frontier for the group.

“Cloud computing would not conquer every field of entertainment because present telecommunication technologies inevitably involve a certain delay and limitation of transmission speed,” he said during a recent stockholder’s AGM.

“The technologies we use in our video game consoles actually include some elements which are very suitable but others which will never be suited to cloud computing.

“On the other hand, in the world of interactive entertainment that we create, it is pretty true that what comes first is a quick response to players from the computer.

“With cloud computing, for example, customers would be irritated even by a slight delay in response after pressing a button”.

Cloud computing within the game industry has yet to take off from its early stages. Companies such as Gaikai and OnLive are offering different services from the emerging tech, though both are aiming to stream huge amounts of data in rapid speed.

Iwata, however, appeared to be more impressed by the other benefits of cloud computing.

He said: “It is said to be a very efficient technology for a business with volatile demand, for example, the demand of a service increasing ten times suddenly in a day and decreasing to only a fraction in three months again”.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).