Technical director David Jefferies offers a guide to gamma correction

Black Rock: Most developers get anti-aliasing wrong

In his column for Develop, Black Rock’s technical director David Jefferies has claimed that most studios miss the mark when it comes to effective anti-aliasing.

"Most game developers get the anti-aliasing in their games wrong," said Jefferies. "Or, to be more specific, the way most of us do our gamma correction causes the anti-aliasing to produce incorrect results."

In the feature, Jefferies offers an in-depth guide to producing solid anti-aliasing results through gamma correction.

"So where does gamma correction come into all this?" asked Jefferies. "Well, if this isn’t set up correctly, it will send your anti-aliasing (and other things) all screwy. And this is the bit that very few developers do correctly."

To read the full feature, click here.

About MCV Staff

Check Also

The Performance Guys Logo [Industry news] CodeDev Launches ‘The Performance Guys’ and Announces Hunt for Senior Optimisation Talent

[Industry news] CodeDev Launches ‘The Performance Guys’ and Announces Hunt for Senior Optimisation Talent

CodeDev (fondly known as ‘The Unreal Guys’), the UK-based co-development studio has today officially announced the launch of The Performance Guys. Operating as a highly specialised division, this elite team is debuting as the world’s only dedicated group of bespoke Performance Engineers and Technical Artists explicitly built to tackle project-critical optimisation challenges.