Screenshot 2026 04 10 091441 [Industry news] GAMED is the First Unified Identity and Monetization Layer for Gamers

[Industry news] GAMED is the First Unified Identity and Monetization Layer for Gamers

This is a press release posted in addition to our usual editorial content.

GAMED, powered by Dizzaract, is the first platform to turn fragmented gaming activity into a unified identity. Players can see their full track record, measure their value, and monetize the skill, influence, and assets they’ve built over time. The platform launched after a Telegram MVP that reached more than 900,000 users and tracked nearly $15 million in gaming assets.

The platform addresses one of the central challenges in the gaming industry: fragmentation. A gamer who plays on Steam, PlayStation, Xbox, and mobile has separate stats, achievements, skins, and spending records on each one, and none of it connects. There is no way to see or prove the full picture of what a player has done, and years of progress sit split between systems that were never built to work together.

GAMED lets players link their accounts and pull everything into one dashboard. They can see total spending, playtime, top titles, owned assets, and how they rank against other players. What that creates is a portable gaming identity and, for the first time, proof of a player’s full value.

That proof of value is also the foundation for the platform’s bigger goal. There are roughly four billion gamers in the world who spend their time and money on games, but the economics are almost entirely one-directional. Only a tiny fraction at the top can realistically earn from gaming today, and GAMED was built to open that up.

The platform surfaces earning opportunities based on a player’s real profile. A competitive player might get matched with tournaments that fit their skill level, while someone sitting on skins that have appreciated in value gets flagged to sell. The goal is to let gamers see their success across multiple platforms.

Powering this is a scoring system called the Global Index of Gamers’ Impact, or GIGI, a unified S&P 500-style ranking for players. The AI-powered algorithm pulls information from in-game performance, asset value, spending, and community reach, and is built to improve over time and resist manipulation.

The Telegram MVP validated the concept quickly. With almost no paid marketing, the platform reached more than 900,000 registered users. Those accounts held assets worth $15M in total, with the top-ranked user holding around $40,000 in skins alone.

The web app brings all of that into a stronger framework with better navigation, a cleaner interface, and improved performance. The case system, which rewards players with game keys, skins, and platform credits, has driven the highest engagement to date, and Trophy Road, a seasonal progression track, has kept players returning each cycle.

“We want gamers to own their data, own their digital identity, and have the opportunity to monetize it,” said Ilman Shazhaev, Founder and CEO of Dizzaract. “The goal is to make it possible for more people to make a living from gaming, not just a tiny elite.”

GAMED currently supports Steam and Epic Games, with Xbox and PlayStation are next on the roadmap. The goal is full coverage of all major gaming ecosystems by the end of 2027.

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