Engine firm’s virtual reality educational initiative now partners with 26 academic institutes

12 more universities join Crytek’s VR First programme

Crytek has announced the latest wave of universities and colleges to sign up for its VR First venture.

Launched at the beginning of the year, the programme is designed to help improve the standards of education for aspiring virtual reality developers and establish best practices for the medium. 

A VR First study recently found that the average university has less than two headsets for its students to use.

Twelve new universities have formed partnerships with Crytek, bringing the total of VR First supports to 26, according to the firm’s blog. Each one will create a VR First Lab on their campus, complete with the latest VR development tools.

The new wave also brings VR First to Asia, as well as adding five more countries to the programme’s reach. The full list of new supporters includes:

  • Dania Academy of Higher Education (Denmark)
  • Darmstadt University of Applied Sciences (Germany)
  • Doña Ana Community College (USA)
  • Hamburg University (Germany)
  • Heidelberg University (Germany)
  • HTW Berlin – University of Applied Sciences (Germany)
  • International School Of Design – Rubika (France)
  • Middle East Technical University (Turkey)
  • NHTV Breda University of Applied Sciences (Netherlands)
  • Sogang University (South Korea)
  • State University of New York at Oswego (USA)
  • VIGAMUS Academy (Italy)

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.