Apple TV game development revenue is struggling

It seems that Apple TV isn’t proving as fruitful for developers as some may have hoped.

Launched at the end of October, the latest iteration of Apple’s TV media box put a greater focus on its gaming capabilities. However, assorted platform-restrictions and concerns about consumer uptake led to some reservations among developers, and these worries may have been well-founded.

That’s according to anonymous development sources speaking toTouch Arcade editor Eli Hodapp, who say ‘successful’ apps on Apple TV have been generating less than $100 (67) a day at their peak.

Develop has the full story.

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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam