New point release enhances 3D UI system, lighting and introduces demo recording

Unreal Engine 4.6 now available

Epic Games has released version 4.6 of its high-end and hugely popular Unreal Engine.

The latest iteration of the tech introduces a number of improvements and new features that assist studios making titles for PC, console, mobile and virtual reality platforms.

For example, devs can now add 3D user interfaces via a new widget, play multiple animation montages on a skeletal mesh at ones, and introduce a widget that lets players browse web pages within games.

UE4.6 also adds Network Replay Capture, a system that lets devs save an ‘instant replay’ of gameplay that can be edited, streamed and shared. Devs can also host Steam and LAN online sessions using the Blueprint system rather than coding.

Support has been added for larger game worlds – up to 20km across – while the revamped lighting system now means emmisive materials will directly illuminate surrounding objects. Material complexity can now support up to 128 unique textures per material, a massive rise from the previous 13, and a new Mobile Preview shows exactly how scenes will look on smart devices without the need to quit the Unreal Editor.

You can find out more about Unreal Engine 4.6 at the tech’s official blog.

Unreal Engine 4 was released back in March at the new price of $19 per month. It’s free to students and schools.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).