But doing so allowed him to develop Child of Light, which has been profitable since April

Patrick Plourde “didn’t want to make Far Cry 3”

Creative director Patrick Plourde did not want to work on 2012 hit FPS Far Cry 3, but the game’s acclaim allowed him to develop the profitable smaller-scale title Child of Light.

Speaking at the GameON: Finance conference, Plourde said he was told he would be able to experiment with his own creative vision after work on Far Cry was complete, according to GamesIndustry.

"I can’t explain everything, but the main reason I got greenlit on the project was because I had carte blanche for making Far Cry 3," he said. "I didn’t want to make Far Cry 3, but they said ‘Pat, if you do that and help build that brand, we’re going to give you a free shot at the game you want’."

Child of Light is a prime example of Ubisoft’s initiative to give key creative personnel the chance to experiment with personal projects. Yesterday, Far Cry 4’s creative director Alex Hutchinson revealed he’s about to embark on a similar endeavour of his own.

Crucially, Child of Light shows that the risks Ubisoft takes on smaller-scale projects sometimes pays off. The game has been turning a profit since April, Plourde revealed.

"It’s not as profitable as Assassin’s Creed, but it’s profitable enough that we would have been able to fund a sequel," he said.

"Or if it had been my company, I would be driving a Ferrari and doing donuts."

About MCV Staff

Check Also

ent [Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

[Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

Entity, a new Irish gaming distribution startup, today announced it has completed a €5 million seed round for its next-generation gaming platform which is set to launch in early 2027. Entity has embraced the latest breakthrough web technology to create the home of console-quality games for the “new web” era.  Entity is effectively replacing the need for a dedicated gaming device such as the console or PC for most games: Bringing, for the first time, instant and social game play experiences to the largest global game playing audience without the friction of downloads or installs. Entity delivers a true click and play experience for games players, anytime, anywhere and on any modern browser