Naughty Dog promises ‘very stable’ 60fps for The Last of Us: Remastered

The inclusion of an optional toggle between 30 and 60 frames per second in PS4 title The Last of Us: Remastered doesn’t mean that 60fps support is flaky.

That’s according to community strategist Arne Meyer who speaking to Videogamer has dismissed concerns about the title’s ability to sustain a solid 60fps.

"It’s as good or better than any other game that says [it’s running] at 60fps,” he claimed. [It’s] very stable. [I had] a long debate with our programmers about what it means to lock at 60fps, and that concept doesn’t exist as much as locking it at 30fps or some other frame rates.

On the technical side, I think what we’ve been able to do with achieve at 60fps is as good or better than any other game that says that they’re at 60fps."

There was a hint of caveat, however.

"If you want to break a game you’re pretty much always going to find a way to do it," Meyer added. "I’ve done it on some games that the producer wasn’t happy about! But I think we’ve done an amazing technical achievement to make the game look better at twice frame rate in a very stable way than you would have imagined seeing the game at 720p/30fps before."

The site also reports that leaked images suggest the game will require a minimum of 50GB of HDD space.

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