Animation engine to be used in Dungeon Hero

Firefly signs up NaturalMotion’s Morpheme

NaturalMotion’s Morpheme animation engine has been licensed by London based Firefly studios for use in its upcoming PC/360 game.

The tech will be used in upcoming Gamecock-published game Dungeon hero.

“In Dungeon Hero we’re creating an environment that needs to feel real and alive to the player,” said Simon Bradbury, designer at Firefly Studios.

“The game features a lot of fearsome monsters, and we wanted to ensure that their movements are natural. morpheme gives us that amazing degree of animation control, enabling us to produce very realistic-looking behavior.”

Andy Payne, NaturalMotion’s VP of Sales, Europe added: “Dungeon Hero is poised to be one of the biggest action RPG hits of 2009. Demonstrating their usual commitment to excellence, Firefly is creating a dark, gritty and realistic experience and we’re thrilled that they’ve chosen morpheme to create their in-game animations.”

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