Activision: Call of Duty is not in decline

Activision CEO Eric Hirshberg has hit back at critics that claim the Call of Duty series is past its peak.

At a special event that revealed the next game in the series – Call of Duty Ghosts – Hirshberg praised the franchises’ development teams, describing the process of building a new Call of Duty the hardest creative assignment of them all.”

Sometimes people like to write the story and ask the question: ‘How long can Call of Duty last?’” he said.

Sometimes people have suggested that this franchise is cresting or has crested. And I know it seems like it should. But there’s just one problem. It’s not. In fact, by just about every measure we look at, Call of Duty has never been stronger. This franchise is not only still vibrant, it is still growing.

"Sales of the game, sales of the downloadable content, number of monthly active users, the number of daily active users, average play, social media influence, whatever you look at, hard measures or soft measures, this is a franchise that is still on the rise after all this time.

That’s remarkable. Keeping Call of Duty relevant, growing, thriving and still surprising people is not easy. In fact, it might actually be the hardest creative assignment of them all. We are all attracted to the blank page, the creative opportunities where there are no restrictions, but a franchise like Call of Duty has more responsibility to its fans.

"And then to keep coming up with new and meaningful ways to innovate each and every time, to keep it fresh and exciting. I think our teams have done that better than anyone.”

Call of Duty: Ghosts is due on current and next generation platforms and hits shelves on November 5th.

For more on Call of Duty: Ghosts, make sure to read this Friday’s edition of MCV.

About MCV Staff

Check Also

Core Keeper key art 1 [Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

[Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

More than 4 million people have played Core Keeper, and every one of them started the same way, waking in a dark cavern beside an ancient Core that has lain dormant for aeons. Pugstorm and Fireshine Games, the game's developer and publisher, have now worked with Scan to build that Core into a real gaming PC. It is one of a kind, and it is the prize in the Global Games Draw, a new prize draw for Into Games, a UK charity that helps young people from working class backgrounds into careers in games. Every entry raises money for that work.