Analyzing Clash Royale’s tournament feature: esports as a marketing tool

After creating a competitive mobile hits like Clash of Clans and Clash Royale, and being valued at roughly $10 billion after the Tencent buy, we think Supercell has a pretty good chance of making quite a splash into the esports industry. And, as we said already, Clash Royale has the potential to be a great esports title.

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authors 1 [Guest post] What Gamescom 2026 Means for Games Investment

[Guest post] What Gamescom 2026 Means for Games Investment

Gamescom 2026 landed at an odd moment for the industry; money is starting to move again, and the industry's biggest bet in years is about to decide who benefits from it. Behind the demos, the market itself was quietly changing shape.