Avalanche Software is alive again thanks to Warner Bros

The previously-closed developer behind Disney Infinity Avalanche Software is to re-open its doors courtesy of a deal with Warner Bros.

The publisher has announced that it has re-established Avalanche Software as a first-party studio. Despite its new ownership, the developer will still be led by previous CEO John Blackburn and features many of its former staff. Furthermore, Warner Bros has purchased the rights to the developer’s Octane engine.

Avalanche will working on a Cars 3 video game, which is set for release in 2017.

The studio was shut in May 2016 as Disney pulled out of the console game market, ending development on its Disney Infinity toys-to-life franchise.

This latest deal is in-line with Disney’s move to a licensing model. The entertainment giant already works with other publishers such as EA for its Star Wars games, and Telltale for a Guardians of the Galaxy release.

It is a tremendous pleasure to welcome Avalanche Software into our development stable, and we look forward to working with our new team, Pixar Animation Studios, and DCPI to create Cars 3 based on the upcoming film and hugely popular franchise,” said WBIE president, David Haddad.

The Avalanche talent and technology are a great addition to our group of outstanding developers, and we are excited for this Cars 3 game as well as all of the future games the team will create under John’s leadership.”

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).