Bodycount officially confirmed

Following yesterday’s teaser reveal from OXM, Codemasters has officially announced its brand new FPS IP Bodycount.

Under development at Codies’ Guilford Studio, the game is being built using the EGO Game Technology platform which is the tech behind many of Codemasters’ recent chart successes such as Race Driver: Grid and Operation Flashpoint: Dragon Rising.

Headline features include what is described as a shreddable world” where operatives are encourages to leave no witnesses”.

We’re all massive FPS fans and believe that there’s room for a refresh of the shooter experience,” said the game’s creative director Stuart Black. If Race Driver: Gridwas all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world.

Our shredding tech allows us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”

Executive producer Tom Gillo added: Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience. From the bone-jarring devastation caused by firing into an enemy or shredding scenery in a hail of bullets, Bodycount will crystallise the moment of pulling the trigger into a sensory overload of power, violence and exhilaration for players.”

Bodycount is due out on Xbox 360 and PS3 in Q1 2011.

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