Vince Pavey speaks to Brent Friedman, co-founder and Chief Creative Officer at Force Multiplier Studios about his team’s new tournament game, building a community, and why they decided to do it all within Fortnite Creative
You’re relatively new, so for those who might not know — who is Force Multiplier Studios?
Force Multiplier is a team of accomplished developers from top studios like Activision Blizzard, Respawn and Sony, who have come together to apply the lessons we learned from working at the highest levels of narrative and design on multiple blockbuster franchises.
We want to put narrative at the heart of game development from the very start, and create what we call ‘Universes Worthy of Devotion’. Our goal is twofold: first, to give our narrative and design the same reverence and integration from the beginning of development; and second, to make our own IP that rewards player engagement by providing value through a storyverse offering deep, ever-expanding lore, multiple POVs on the storyverse to invite in-world identity forging, and limitless opportunities for player collaboration, creation, and social sharing. We believe that delivering on these two goals will lay the foundation for 50 year franchises.
We are also committed to building community from the very beginning. That means the earliest possible exposure of our IP to players, constant communication with our community, and a consistent feedback and iteration cycle. In order for us to make an interactive universe that resonates, first and foremost the core gameplay needs to be irresistible — and that can’t happen without our growing base of players. To that end, we’ve built the prototype of our first game, Karnivus, in Fortnite Creative, which allows us instant access to a large, thriving community that aligns with our target audience.
What is Karnivus, then?
Karnivus: Rooftop Rumble is the culmination of our community-based development strategy. We made our prototype, Karnivus: Tournament Zero, in Fortnite Creative, listened to and studied the metrics from our 40k players, and based on that information made refinements that resulted in our standalone Karnivus experience, Karnivus: Rooftop Rumble. And that is an ongoing process. We not only continue to refine Karnivus: Rooftop Rumble based on the community and streamer feedback we get from our bi-weekly play sessions, we’ve also completely overhauled our tournament experience based on that feedback to make our most ambitious iteration of Karnivus yet, Karnivus: Tournament of Champions.
To enter the tournament, we found — based on feedback from our players — that turning Karnivus: Rooftop Rumble into a qualifier event gave it an extra layer of stakes that increased its stickiness. Here’s how it works: 12 winners who get a rare win animation (based on earning the most ‘Knockout Coins’ within a round) move on to the three round tournament hosted by gaming creator RockyNoHands, who will be giving out 50k V-Bucks and one-of-a-kind swag to the winner. The whole process of getting to Karnivus: Tournament of Champions was based on feedback from our community.

What made you decide to develop your tournament game in Fortnite Creative?
We developed Karnivus in Fortnite Creative because, first and foremost, we have tremendous respect for what Epic has built, and Fortnite Creative offered us the most efficient path to prototype. Not only have we saved significant time and money — essential in this current marketplace — but we were able to leverage Epic’s vast library of characters, weapons, environments and a proven backend, so that all we had to focus on was finding the fun.This path also allowed us to bring our core loop to the biggest possible audience at the earliest possible time. Over the years we’ve learned that in game development, playtesting is everything, and what better way to evaluate and improve your prototype than with the highly-engaged Fortnite audience.
We’re seeing more AAA development talent turning their skills to smaller and more nimble projects. Why do you think that is?
As everyone can see the industry is going through major changes. Whether it’s the post-Covid slow-down, mega mergers creating redundancies, or the saturated landscape where newcomers must compete with legacy titles, there are big challenges out there. We’ve come together to be part of the solution. For us that means using community dev tools like Fortnite Creative to keep costs and dev time down, but most importantly by far, to build a community as early as possible by testing it with our players from inception and earning their time by providing value.
We define value as super fun and replayable at the core-loop level, even before progression, where our community can see that we’re responsive and iterating based on what aspects they’re enjoying the most. As ‘discoverability’ is one of the biggest hills to climb for a new IP/studio, we’re passionate about iterating with our community. We’re building our niche by providing excellence, value and ultimately top-notch world-building, but in a gradual and modular way that mitigates risk by proving out our ideas — with our players — every step of the way.

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