banner logo dark Come see the shortlist for the Game Dev Heroes awards, taking place on June 10th

Come see the shortlist for the Game Dev Heroes awards, taking place on June 10th

The shortlists for the Game Dev Heroes awards have been announced, ahead of the awards ceremony taking place in Brighton on July 10th, alongside the Develop conference which will see the industry gathered in the seaside town.

The awards are the work of industry veteran Alex Boucher, with the goal of creating a ceremony that celebrates the individuals behind the scenes of the games industry.

“We were blown away with the number and level of nominations, and we’re delighted to unveil the shortlists,” said Game Dev Heroes founder Alex Boucher. “We look forward to seeing them all on July 10th to reveal the winners!”

That shortlist is below:

PROGRAMMING

  • John Campbell, Technical Director – Triangular Pixels
  • Dan Foster, Programmer – Team 17
  • Nicoll Hunt, Head Honcho – I Fight Bears
  • Adam Pearce, Software Engineer – Criterion Games
  • Antti Tuppurainen, Senior Game Developer – Rovio
  • Ben Ward, Programmer/Designer – Supergonk

DESIGN

  • Grant Allen, Game Designer – Dlala Studios
  • James Chew, Writer & Narrative Designer – Failbetter Games
  • Meg Jayanth, Writer – Freelance
  • Martin Deacon, Lead Designer – Sumo Digital
  • Dave Gabriel, Designer – Futurlab
  • Ben Huskins, Lead Designer – Two Point Studios
  • Graham Wright, Level Designer – Ubisoft Reflections

ART & ANIMATION

  • Glenn Brace, Art Director – nDreams
  • JaeSeung Choi, Senior VFX Supervisor – Splash Damage
  • Emma Hollingsworth, Lead Animator – Coatsink
  • Anna Hollinrake, Senior Artist – Dream Reality Interactive
  • Emilie Stabell, Artist – Media Molecule
  • Aiden Ward, Senior Artist – Red Kite Games
  • Greg Wisniewski, Lead Artist – Sumo Digital

SOUND

  • Stephen Hollis, Technical Sound Designer – Frontier Developments
  • Sam Hughes, Founder – The Sound Architect / Intern – Remedy Entertainment
  • Simon James, Audio Director – Coatsink
  • Jade Leamcharaskul – Game Music Composer
  • Andy Poland, Audio Designer – Jackbox Games
  • Goncalo Tavares, Sound Designer – Codemasters
  • Bogdan Vera, Audio Programmer – Media Molecule

PRODUCTION

  • Sally Blake, Senior Producer – Hammerhead
  • Jessica Gaskell, Producer – Sumo Digital
  • Lucia Granda, Senior Producer – NaturalMotion
  • Constantin Jupp, Release Producer – Media Molecule
  • Sebastian Long, UX Research – Player Research
  • Joseph Rogers, Producer – Freelance

QA

  • James Cubitt, QA Manager – Universally Speaking
  • Dylan Harfoot, QA Lead – Boss Alien
  • Lewis Marriott, Senior Lead QA – Ubisoft Reflections
  • Jamie Oates, QA Team Lead – Outplay Entertainment
  • Lesleyann White, QA Analyst & Support – Failbetter Games
  • Lee Wood, QA Tester – TT Games

MARKETING & COMMUNITY

  • Rita Auta, Senior Marketing Manager – Amazon Appstore
  • Jamie Finch, Community Manager – Payload Studios
  • Jakub Klitenik (Koobs), Marketing Executive – Curve Digital
  • Chris Mullins (shoe.), Community Manager – Splash Damage
  • Hollie Pattison, PR & Marketing Manager – Ripstone Games
  • Haley Uyrus, Marketing Manager – Failbetter Games
  • Jo Worrall, European Brand Manager – Bethesda Softworks

MANAGEMENT

  • Eddie Beardsmore & Paul Crabb, COO & CCO – Coatsink
  • Dan Da Rocha, Managing Director – Toxic Games
  • Thad Frogley, Technical Director – Boss Alien
  • Heini Kaihu, Head of Studio/VP of Games – Rovio Puzzle Studio
  • Tara Saunders, Head of Studio Operations – Sony London Studio
  • Graham Schmidt, Account Director – Heaven Media
  • CJ Stockton, Development & Resource Manager – Ubisoft Reflections / Ubisoft Leamington

DIVERSITY CHAMPION

  • Helen Andrzejowska, Director – Ocean Spark Studios
  • Adam Campbell, Game Acquisition & Product Manager – Azoomee
  • Des Gayle – Freelance Games Producer
  • Ann Hurley, Head of Business Development for Games – Testronic
  • Tamsin O’Luinaigh, Co-Founder & Talent Director – nDreams
  • Morgan Paul, Programmer – Boss Alien
  • Michelle Lilley, Senior Release Manager – Sony Interactive Entertainment

UNSUNG HERO

  • Marcia Deakin, Games Partnership Director – Next Gen Skills Academy
  • Bill Donegan, Project Manager – SpecialEffect
  • David Hayward, Event Organiser – YMPT
  • Steven Huckle, CEO & Founder – Shark Infested Custard & The Games Hub
  • Gemma King, Office Manager – Boss Alien
  • Emma Mark, Associate Facilities Manager – Splash Damage
  • Albert Marshall, Consultant & Founder – Marshall Media
  • Sean Oxspring, Technical Designer – Deep Silver Dambuster Studios
  • Kirsty Rigden, Development Director – Futurlab
  • Nick Rooke, Director of Development – Sony Interactive Entertainment
  • Callum Underwood, Head of Europe – Caffeine / Publishing Scout – Raw Fury

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).