EA’s Hilleman: Games are still too hard to learn

The complexity of modern video games continues to alienate too many potential players, EA’s chief creative officer Richard Hilleman has said.

"Our games are actually still too hard to learn," Hilleman said at the D.I.C.E. Summit in Las Vegas, as reported by GameSpot, when comedian Pete Holmes said that he’d liked to see standardisation of controller layouts and button maps across games.

"The average player probably spends two hours to learn how to play the most basic game. Asking for two hours of somebody’s time, between their normal family lives… to find two contiguous hours to concentrate on learning how to play a video game is a big ask."

Maintaining the accessibility of games is a key factor in publishers’ continued desire to expand the market reach of their products. However, over-simplification and lack of innovation can risk alienating the lucrative core games market.

Some titles, such as the FIFA series, offer both simplified and complex controller schemes to suit a wider range of potential players. However, many ambitious games simply can’t achieve their goals without a certain level of controller complexity.

About MCV Staff

Check Also

Games Day 2026 Header Artwork [Industry news] GTA creators reunite for landmark Scottish games industry event

[Industry news] GTA creators reunite for landmark Scottish games industry event

The Scottish Game Developers Association (SGDA) is proud to announce the return of Games Day 2026, a landmark one‑day event coming to Dundee on Friday 25 September. Building on the success of last year's event alongside DICE Europe, the 2026 edition will unite the creators behind Grand Theft Auto, senior leaders from global studios and platforms, and Scotland's thriving community of independent developers for a day of talks, panels, showcases, and networking.