eSports now a $612m business thanks to emerging western markets – Superdata

New data from Superdata shows that the eSports market currently boasts an audience of 134m, with the business generating $612m.

Games Industry points to a new report from the research firm, which points to the accelerated growth of Western markets as a major factor for the market’s continued emergence. North America accounts for $143m of the global share, while Europe has climbed to $73m.

"North America and Europe have recently seen a tremendous rise in the number of people who watch eSports online and attend live tournaments," Superdata stated.

"Popular digital game titles like DotA 2 and League of Legends enjoy a massive audience that regularly watches or participates in competitions. The emergence of competitive gaming presents publishers with a new avenue to extend the user experience and allows brands to engage a generation of consumers that spend little time with traditional forms of entertainment."

All that said, Asia is still the dominant force when it comes to eSports. The territory represents $374m of the total. Beyond those three territories, the rest of the world accounts for the remaining $24m.

About MCV Staff

Check Also

e3 [Industry news] Explore the E3 of Years Past Like Never Before in Brand New Collections From the Video Game History Foundation

[Industry news] Explore the E3 of Years Past Like Never Before in Brand New Collections From the Video Game History Foundation

As part of its continually growing physical library and digital archive, the Video Game History Foundation (VGHF) is excited to announce it is adding a plethora of materials from the Electronics Entertainment Expo (commonly referred to as “E3”), the larger-than-life tradeshow that came to dominate games media and heavily influence the industry itself for over 20 years.