FIFA AI league header GAME OVER: May 2022

GAME OVER: May 2022

Having sired 29 increasingly successful titles between them, Electronic Arts and football’s world governing body properly went their separate ways this month, saying that as soon as their latest progeny, FIFA 23, left the roost, EA would quietly move out and get on with its life, while FIFA would sleep with anyone.

Ranting in a press release, FIFA president Gianni Infantino slurred, “I can assure you that the only authentic, real game that has the FIFA name will be the best one available for gamers and football fans. The FIFA name is the only global, original title and it will remain forever and remain THE BEST.”

Fast forward to November and FIFA reveals four new games in time for the World Cup, the sum of which is characterised by Kotaku as “awful crypto/metaverse shit”. Infantino proving that he’s not quite as in tune with gamers as he would claim to be with gay people, the disabled, migrant workers and women.

About Richie Shoemaker

Prior to taking the editorial helm of MCV/DEVELOP Richie spent 20 years shovelling word-coal into the engines of numerous gaming magazines and websites, many of which are now lost beneath the churning waves of progress. If not already obvious, he is partial to the odd nautical metaphor.

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470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

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Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).