GOB GOB [Industry news] Goldpact Goblins Embark on a New Quest with Developers Worldwide

[Industry news] Goldpact Goblins Embark on a New Quest with Developers Worldwide

This is a press release posted in addition to our usual editorial content.

Vladislav Tsopljak and Iain Garner, the exited founders of publisher Neon Doctrine, are reuniting and welcoming you to join them on their next adventure at “Goldpact Goblins”.
Supported by game sage (Strategy and Game Success Advisor) Gordon Van Dyke, Goldpact Goblins provides smart, scrappy, and steadfast services for game developers.

Whether you’re a fearless founder, a savvy coder, or a visionary game designer, it’s dangerous to go alone. What you need are loyal companions to have your back, face your foes, and help you avoid the traps that snare so many. What you need are Goldpact Goblins!

A tough company of seasoned veterans, battle-scarred and eager for our next adventure.
Goldpact Goblins now officially opens its treasure chest of services, offering bespoke, “community first” solutions tailored for studios seeking support in community management, marketing, social media outreach, production, business development, focus testing, QA, branding, and strategy.

We also offer the above services in Simplified Chinese through a dedicated team on the ground in Mainland China, ensuring maximum impact.
Armed with a wide network of partners and a hardworking goblin crew, the company focuses on helping small to midsized developers tackle their biggest challenges with clever, practical, and inventive strategies. (Sorry AAA — maybe one day! )

Since forming on January 1st, Goldpact Goblins has forged alliances with an impressive roster of partners:
● Hunter Studio on Lost Castle 2
● OPNeon Games on TCG Card Shop Simulator
● Glory Jam on Grim Trials
● Wala Interactive on Spook-A-Boo
● IndieLab on Just A Shadow Game
● Kaigan Games on Deadly Rehearsal

These early partnerships place Goldpact Goblins in the rare (but delightful) position of being a brand new, client-based business that has already filled its capacity for full-service projects.
But fear not, adventurers — the gates aren’t closed. Goldpact Goblins remains open for short-term consultancy, regionally priced for maximum impact. And if your game will need full support after July 2026, the goblins are sharpening their swords and eager to chat about your great adventure.

Vladislav Tsopljak, CEO, Goldpact Goblins:
“One of the reasons we decided on a tailored solutions approach is because the current revenue share and recoup models don’t work for all teams. We’ve seen it happen many times, especially in Southeast Asia, China and South America, where a developer finds success but isn’t the next big thing. However, due to industry-standard revenue splits, aggressive recoup models, and passive investor,s the devs see income months later and are a sadly small slice of the pie, often that is enough to shut down a promising studio. We want to provide a sustainable model that helps the local industry grow and thrive and allows developers to keep their gold in their pockets after launch.”

Iain Garner, President, Goldpact Goblins:
“What we’ve learned is that the heart of almost every successful game is a thriving community, and our unique strategies are designed to help studios build, understand, and support communities that survive and thrive long after the Goblins have left the building.”

Ding Shen Sia – CEO OPNeon Games:
“As a solo developer, it’s tough to manage everything, especially when my passion is in development rather than marketing. Despite working with Goldpact Goblins for a short period of time, they’ve already drummed up some exciting opportunities and presented an exciting strategy to take TCG Card Game Shop to our 1.0 launch!”

Shahrizar Roslan CEO Kaigan Games:
“We’re excited to be partnering up with Iain and Vlad again on our biggest project yet. We’ve been strong partners over the years, working on titles that have achieved acclaim globally and having a blast doing so. Working together again with Goldpact Goblins was a no-brainer decision for us, and we’re pumped to see where this takes us.”

Dominikus Putranto CEO Glory Jam:
“Goldpact Goblins have worked with our publisher and us to create a comprehensive launch strategy and given our team the structure we needed to take on marketing and community with the same diligence that we approach development. What really amazed us was how passionate they are about us, our game, and our success. They treat Grim Trials with the same care and attention as we do and are totally invested in our shared success.”

For more on all things Goldpact Goblins: https://www.goldpact.gg/

About Matt Broughton

10 PRINT "Hello. My name is Matt.". 20 PRINT "Have you brought chocolate or wine?". 30 INPUT A. 40 IF A = "YES" THEN GOTO 100. 50 IF A = "NO" THEN GOTO 200. 60 PRINT "You didn't say YES or NO. What is wrong with you?". 70 END. 100 PRINT "Thank you. You can be my friend". 110 END. 200 PRINT "You may leave now (and don't come back until you have chocolate and/or wine).". 210 END. RUN

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