Harrison: Developers face format choice

Speaking exclusively to MCV, Sony’s Head of Worldwide Studios Phil Harrison has said that the choice developers face when deciding what hardware formats to support is harder now than it ever has been.

Development and support for a format is very important yes, and the story is very different these days to how it was with older formats,” he stated. In the past you could pay a million dollars for a PS2 game and get a $50,000 Xbox port thrown in. Those days are gone. Developers have to pick their formats much more carefully.

This is partly because of the huge cost of development. But it’s not just a financial consideration. It’s about strategic marketing and the online consumer. It’s about how a game fits its format.”

To read MCV’s full interview with Phil Harrison, including his thoughts on PS3’s first party support, Sony’s hardware pricing strategy and the European roll-out of PS3 Home, click here.

About MCV Staff

Check Also

playruo [Industry news] Playruo raises €2.1 million to become the leading platform for testing and sharing video games via streaming

[Industry news] Playruo raises €2.1 million to become the leading platform for testing and sharing video games via streaming

Playruo, a professional cloud gaming solution for video game studios and publishers, has announced it has completed a €2.1 million funding round. Led by investment funds Kameha Ventures and Blast Club, this new funding round will accelerate the large-scale commercialisation of Playruo’s services: