Innovation threatened by increasing dev costs, Raymond claims

Rising development costs will eventually stifle innovation in games, says the head of Ubisoft Toronto.

Speaking toDigital Spy, Jade Raymond said as expectations rise with ever-more powerful hardware, it is tougher to take risks when developers are spending in excess of $100 million to create a triple-A game.

That’s for sure one of the things that is going to stifle innovation eventually,” she said.

Anytime you want to make a big triple-A, you’re spending, let’s say $100 million, you’re not going to want to take a chance. It’s got to be, I’m making the next Call of Duty or the Assassin’s Creed and I know it’s going to make ‘X’ amount, so we’ll make money. I think that’s the tougher thing."

MCV’s sister site Develop has more details.

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