In our last article we discussed the disproportion of eSports, given its viewership (and its relative young-ness) it should be growing at a much larger rate than it currently is. I believe that one of the two major problems impeding eSports proper growth is this: the inability for franchises, or to put another way, that teams rise and fall from even competing too easily. It’s difficult to want to put serious investment, particularly from a sponsor’s point of view, in a team that within a few months may very well never see competitive play again. The next and final part of this series will discuss the last impediment, intricately related to this one, in that eSports merchandise is so far behind that of traditional sports. Now let’s dive right into this issue, as it’s a bigger one than it might appear to be.
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[Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’
Entity, a new Irish gaming distribution startup, today announced it has completed a €5 million seed round for its next-generation gaming platform which is set to launch in early 2027. Entity has embraced the latest breakthrough web technology to create the home of console-quality games for the “new web” era. Entity is effectively replacing the need for a dedicated gaming device such as the console or PC for most games: Bringing, for the first time, instant and social game play experiences to the largest global game playing audience without the friction of downloads or installs. Entity delivers a true click and play experience for games players, anytime, anywhere and on any modern browser

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