Media & PR

MEDIA SPECIAL: PR vs journalists

Some would have you believe journalists and publishers are constantly at war. MCV gives PRs a chance to have their say on working with the media Dominic Carey UK Xbox PR, MicrosoftI personally feel like the relationship between journalists and PRs is in a good place. In my experience, honesty …

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GAME, GMAs, Christmas peripherals and more in this week’s massive 112-page MCV

This week’s MCV is now available to download – and it is jam-packed with great content. Weighing in at 112 pages, this is our biggest issue this year. It features the first interview with Game Retail since its restructuring, our chat with Behtesda’s Pete Hines, a look at the UK …

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"Super Hexagon doesn’t hate you," Cavanagh tells MCV

Having enjoyed a brief pseudo-launch last week, yesterday Super Hexagon finally arrived proper on the Apple App Store. And if your Twitter feed is anything like this author’s, last night was abuzz with chat about the title. And for every ‘Wow this is amazing’ there was a common caveat. I …

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MEDIA SPECIAL: The social club

It’s easy to assume community managers just sit on Facebook all day, but with social media increasingly becoming the new mainstay of the games media PR machine, they do much more. Community management is about creating a two-way conversation between a young, busy and cluttered fanbase and translating it to …

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SPOTLIGHT: Yellow Monkey Studios

HUEBRIX, the third game from Mumbai-based Yellow Monkey Studios, is set for release today. The four-member team – Shailesh Prabhu (founder and game designer), Krishna Israney (game designer), Manu Thomas (game programmer) and Yorrick Mendes (game Programmer) – spoke to MCV about the new game, the journey so far, and …

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OPINION: Yes, $100 is too much to charge users of Steam Greenlight

$100. That is much it will cost for users to register to submit their games on Greenlight. And it’s proved a very divisive issue. My opinion is perfectly clear – I think $100 is vastly excessive. Whether you agree with me or not depends completely on which side of the …

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INFOGRAPHIC: The Global State of the Games Media

Print is a dying medium, right? Well, try telling that to the almost 230,000 people that read Moshi Monsters every month, or Game Informer’s ludicrous 7.5m subscribers (8.16m readers in total). Talk of Nintendo Power’s impending closure may imply that the magazine is struggling, but it still retains 475,000 loyal …

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OPINION: Xbox 720 in 2014? You never know, but I doubt it

It was very, very nearly revealed at E3 back in June, but talk of a longer than expected wait for Xbox 720 is bubbling up once again. "We have heard no word yet from Microsoft or Sony about their plans to launch new consoles,” Michael Pachter said in his regular …

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Brothers in Arms: Furious 4 ditches brand, adopts brand new IP

The long wait for Brothers in Arms: Furious 4 looks like it will be an eternal one. Randy Pitchford, the CEO of the game’s developer Gearbox, has admitted that work on the game will continue, but that the title will ditch the Brothers in Arms brand and instead fashion itself …

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JOBS IN GAMES: Staff Writer career profile

All this month, we’ll be publishing a series of articles in association with OPM exploring the world of video games careers. As part of this, we’re putting together a collection of profiles on some of the most coveted positions in the industry. First up, countless bloggers and members of the …

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