Continuing our look at the formative games industry events of the decade, we look back to 2002, when the war between format-holders began to heat up…
The features section has the full thing.
Continuing our look at the formative games industry events of the decade, we look back to 2002, when the war between format-holders began to heat up…
The features section has the full thing.
Tags ben-parfitt decade mcv news print review
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.