Unity, Koch Media and Bandai Namco headline MCV’s 20th anniversary issue

For this month’s issue, MCV went back to Copenhagen to get an exclusive look at what Unity’s engineering and demo teams have lined up for Unite LA 2018. With the big conference only a couple of weeks away (from October 23rd to 25th), we talked to VP of engineering Brett Bibby, technical art director Martin Vestergaard Kümmel and co-founder Joachim Ante about the impressive power of Unity’s new editor technology.

This issue celebrates MCV’s 20th birthday but also looks forward to another anniversary: Koch Media will turn 25 next February. A good opportunity to catch up with CEO Klemens Kundratitz to talk about the THQ merger, Xbox Game Pass, Shenmue III and his continuing enthusiasm for the industry.

We also talk to Bandai Namco Europe’s VP of digital and marketing Hervé Hoerdt and PR and marketing director Lee Kirton about the firm’s strategy of doubling down on its western efforts, signing new IPs with the likes of Supermassive and Dontnod, and how it relies on its perennial franchises to try new things in uncharted territories.

Elsewhere, YoYo Games’ exec team takes some time to tell us about their strategy to inspire and enable a whole new generation of game devs both through GameMaker Studio 2’s new features, including the upcoming Sequences, and with the launch of its publishing division.

We also chat to Green Man Gaming’s David Clark about how the retailer is ready to step up its publishing game and embrace console platforms as the company prepares for its IPO, and to Robot Cache’s CEO Lee Jacobson about the new digital storefront, which will give a higher margin to publishers while allowing gamers to re-sell their digital games and mine cryptocurrencies.

The latest digital edition can be read here for free and here are the full contents of this month’s issue:

About Marie Dealessandri

Marie Dealessandri is MCV’s former senior staff writer. After testing the waters of the film industry in France and being a radio host and reporter in Canada, she settled for the games industry in London in 2015. She can be found (very) occasionally tweeting @mariedeal, usually on a loop about Baldur’s Gate, Hollow Knight and the Dead Cells soundtrack.

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