Haven’t we been here before? The Daily Mail has today run yet another story of a child racking up a overdraft-smashing bill on a free-to-play iOS title. This time it’s The Simpsons Tapped out, in which eight-year-old Theo Rowland-Fry spent 980 on virtual donuts. It was only when my wife …
Read More »A glimpse of the future from Mobile World Congress
Intel Developer Blog: Softtalkblog reports on all the key Intel news from the high profile industry conference
Read More »Amazon, Apple patent used digital goods tech
Market for used games may not disappear with physical media
Read More »100% Indie initiative opens for mobile devs
Developers to receive 100 per cent of revenues for six months
Read More »Sister brand ME to host debut quiz on March 27th
Mobile games companies and more already signed up to show off their smarts
Read More »Draw Something tops 100m downloads
Zynga-onwed social game Draw Something has been downloaded more than 100 million times since its release. The mobile phenomenon was released last year and rapidly rose to popularity, quickly passing the 50m downloads mark within a few months. Draw Something saw its active user numbers dip shortly after, but has …
Read More »Apple hit by hackers, claims no data lost
Security firm suggests code for smartphone apps the target of attack
Read More »PS4 may allow cross-platform play with mobiles
Cloud gaming on Sonyâ??s next generation machine could enable cross-platform play
Read More »Gamevil posts record annual sales
Fiscal year 2012 shows 64% growth for mobile publisher
Read More »Ben Cousins wants to reinvent the touchscreen FPS with The Drowning
Touchscreen need not play second fiddle to physical controls in the first person shooter sector, DeNA’s Ben Cousins argues. And the former exec intends to prove it with upcoming release The Drowning. The game will shun virtual joystick controls in favour of a gesture-based affair. Shooting is handled by the …
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry