Indie start-up Total ArKade to focus on 'innovative gameplay', says Tony Takoushi
Read More »FarmVille sequel could be on the way
A sequel to Zynga’s farming simulation social network game FarmVille is apparently in the works. The info comes about according to advertiser Alex Harvey’s rsum (via Superannuation), which claims a successful pitch for FarmVille 2 while working with Zynga as a client. The work was done sometime between January 2011 …
Read More »Rumor: Apple CEO Tim Cook visits Valve
Reported sighting gives rise to major speculation
Read More »Gamefly funding mobile game development
Gamefly has invested themselves into mobile gaming development and publishing. The company has been known for years as a retail rental service, but it appears in this transitional period they’re exploring their options. "We’re going to be doing some pub-funding," said Gamefly’s editorial director Garnett Lee during the last week’s …
Read More »Gamefly to fund mobile game development
Rental service turns mobile publisher
Read More »Republique Kickstarter ‘brings AAA to iPhone’
Developer seeks to prove the existence of a AAA market for mobile
Read More »Cave dabbles with IAP in iOS shooter DoDonPachi Blissful Death
In a move that temporarily outraged the purist shmup community, Cave has revealed a range of In-App Payment options for its recent iOS hit DoDonPachi Blissful Death. Once the update lands on April 12th, the game will offer a range of free and paid-for purchases offering to tweak aspects such …
Read More »New iOS outing for Skylanders
Activision’s hugely successful new IP Skylanders is coming to iPhone, iPad and iPod Touch. Called Skylanders Cloud Patrol, the game is set in a new region of Skylanders. It features all of the 30+ strong cast controlled via gesture control. Codes found with the series’ action figures can be used …
Read More »Romero’s Loot Drop to make social Ghost Recon
Tactical shooter franchise will head to Facebook and mobile
Read More »OPINION: Launching on the AppStore in the year 2012
Indie dev Charilaos Kalogirou offers an insight into the trials of releasing a game for iOS
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