Minimum cost of a premium game now stands at 79p
Read More »App Store developers generated $10bn in revenue last year
App Store developers combined to generate revenue exceeding $10bn in 2014, Apple has announced. The figure marks a new annual record for Apple’s digital shop, and it brings the cumulative total for developer revenue to more than $25bn since the App Store’s launch in 2008. This year is off to …
Read More »App Store devs generated $10bn in revenue in 2014
Consumers also spend half a billion dollars on New Year's day
Read More »Free Amazon developer event in London next week
London's Loading Bar and Amazon team up for free happy hour
Read More »95% of Monument Valley’s Android installs were not paid for
Developer Ustwo has highlighted the piracy problem that continues to blight Android gaming. Interesting fact: Only 5% of Monument Valley installs on Android are paid for. 40% on iOS,” the studio said, although it went on to stress that a certain proportion of those installs would have been legitimate in …
Read More »Just 5% of Monument Valley installs on Android paid for
Developer Ustwo reveals high piracy rates on Android compared to iOS
Read More »China’s Snail Games launching Obox console in the West
No, not the Xbox, the Obox. Chinese games publisher Snail Games has taken to CES to announce a Western release for its Android console the Obox. As far as Android consoles go, the specs are pretty beefy. The unit offers a Tegra K1 processor, 4GB of RAM and an optional …
Read More »2014: The Developers’ Post-Mortem
Notable names discuss the leading trends of an eventful year for games developers
Read More »Apple halts online sales in Russia over volatile rouble concerns
The plummeting value of the rouble has led to tech giant Apple halting online sales of products to Russia and closing its Russian website. Apple had already last month upped its Russian prices by 25 per cent to try and bring prices in line with some other European regions. The …
Read More »The gold rush is over
Everyplay's Oscar Clark ponders how the mobile market has matured and what devs can do to get their game noticed
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