Nintendo has taken to Twitter to deny reports that the Nintendo Switch (OLED Model) would sell at a higher profit margin than the previous Switch, and stressed that it currently has no plans for launching a fourth Switch model.
Read More »Tencent to acquire Sumo Group in $1.3bn deal
"The opportunity to work with Tencent is one we just couldn't miss."
Read More »How Scavengers is launching across multiple platforms and stores with cross-play
Find out why partnering up allows Midwinter Entertainment to capture a wider target audience and improve player experience, while staying laser-focused on finding the fun. This article was created in collaboration with Improbable.
Read More »Will developers need to support Steam Deck – and will their sales benefit?
The Steam Deck is an exciting new piece of PC-based hardware, but it’s not one that comes with a new storefront or a set of launch titles. Instead it ‘merely’ expands upon the current Steam-PC ecosystem, so what does that mean for both game sales and developers wanting to have …
Read More »Did Nintendo just instigate the next step in PC gaming with Steam Deck?
Chapeau Mario, chapeau – the Steam Deck is Valve's effort to grow the PC gaming ecosystem and it's one we should all support
Read More »“I’ve never wanted gaming hardware to stick the landing so much” – The industry reacts to Valve’s Steam Deck
"Valve is much better positioned than others to enter this market"
Read More »Valve reveals the Steam Deck, a £349 handheld gaming PC
The portable device will launch this December, at a £349 price point.
Read More »Mod Mode – a legal view on mods and your game
"Modding can present some thorny legal issues which developers heading down this path should bear in mind"
Read More »Netflix hires EA veteran to head up gaming development – so what’s the plan?
Like Google, Netflix has the cash to throw at such an effort, unlike Google it already has 210m eyeballs pointed straight at TVs
Read More »Avoid the mounting costs of multiplayer games with hybrid cloud
“While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular.” [In association with Improbable]
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