Hot off the back of its latest expansion, Square Enix has announced that Final Fantasy XIV has now surpassed 10m cumulative players worldwide. That figure does, admittedly, include free trial accounts, but to put that number in perspective, that’s still more than the total population of Scotland and Wales combined. …
Read More »Opinion: Midia discusses reading DAUs across platforms
The daily active user (DAU) is a common engagement metric, often used in gauging companies’ performance and value. In gaming, however, DAUs vary markedly across mobile, PC, console and social. The differences are seen in penetration rates, demographics, engagement and spending trends. As the silo walls between gaming formats gradually …
Read More »Why Ubisoft’s Starlink: Battle for Atlas is great news for retail
Toys-to-life has had something of a rough ride of late after the shutdown of Disney Infinity. As some analysts have argued in the pages of MCV, that downturn may have been overstated, but it’s clear the genre still has its problems. Ubisoft’s exciting new Starlink: Battle for Atlas, however, looks …
Read More »Rogue Islands dated for September, with Keystone Games handling digital and boxed release
Newly formed publisher Keystone Games has announced it’s bringing Big Fat Alien and Blue Sock Studio’s fantasy FPS title Rogue Islands out of Early Access into a full worldwide release this September. Keystone Games, which is currently headed up by industry veteran Jane Rachel Whittaker, will also be supporting the …
Read More »Team Liquid field star PUBG roster
Team Liquid has entered PlayerUnknown’s Battlegrounds, picking up four well-known players to compete at the forthcoming Gamescom invitational. Team Liquid are well known for their work in League of Legends, Overwatch and Hearthstone, and they join TSM and Cloud 9 as endemic esports organisations throwing down in the forthcoming Gamescom …
Read More »Games publishing 2017: Steam’s ‘benevolent monopoly’ and the discoverability ‘bun fight’
In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and whether any improvements have been made to discoverability. In case you missed it, in Part One of our publishing roundtable, we …
Read More »Square Enix physical game sales down in Q1, but digital still ‘strong’
Square Enix has released its latest quarterly results for the three months ending June 30th 2017, and the company’s net sales increased by 11.3 per cent year-on-year to reach 57bn, the company has reported. Operating income, meanwhile, rose by 43.9 per cent to 12.8bn. The company’s digital entertainment division also …
Read More »Crash Bandicoot tops UK monthly charts, Splatoon 2 settles for No.2
Summer goes by and charts remain the same. For its second month on shelves, the Crash Bandicoot N. Sane Trilogy has taken the top spot in the monthly UK rankings again, with sales only declining 21 per cent in July. This contributed to Activision Blizzard being able keep its top …
Read More »Gfinity and HTE team up to launch Gfinity Elite Series in Australia
Gfinity is launching its Challenger and Elite Series’ in Australia, via a strategic partnership with Here, There & Everywhere (HT&E), which has seen the pair co-create Gfinity Esports Australia. Gfinity Esports Australia will be seeking to offer a complete turnkey esports solution for brands, sports teams and publishers. However, the …
Read More »Zynga must increase conversion for future success – Midia
Zynga posted its best revenue and booking performance in four years during Q2 2017, with revenue reaching $209.2m, up from $181.7m this time last year, and 21m daily active users compared to Q2 2016’s 18m DAUs. However, Midia Research analyst Karol Severin has told MCV that the company’s main focus …
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry