Game industry business news

Alibaba partners with IeSF to grow Chinese eSports

The International eSports Federation (IeSF) has partnered with Alibaba Sports Group to boost eSports in China and across the world. Exact details on what the two companies will be doing are yet to be announced, however the partnership announcement did mention three key goals the two hope to achieve. The …

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Boyes joins Iron Galaxy as CEO

Former PlayStation VP of third-party relations Adam Boyes has joined Killer Instinct developer Iron Galaxy as the studio’s new CEO. Boyes announced that he was leaving Sony after four yearsearlier this month, saying at the time that he would be looking to make a return to independent development. In his …

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Wii U sales stumble as Nintendo losses increase

Nintendo’s latest quarterly reports have shown a $233m loss, with the bottom finally dropping out of the Wii U market. Wii U hardware sales fell by over 50 per cent for the three months ending June to just 220 units while 3DS sales fell by seven per cent to 940k. …

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Nintendo NX: The pros and cons of a transforming portable

We finally have a pretty firm idea of what Nintendo has in store for the upcoming NX. As revealed by an extensive pair of reports from Eurogamer yesterday, the console is a portable/home system hybrid. The unit has an integrated screen with a controller plugged into either end. When on …

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The International 6 has the biggest eSports prize pool ever

The community funded prize pool for The International 6 has become the largest prize pool in eSports history. Currently the prize pool sits at $18,571,128 although that will continue to grow until the competition is over on August 13th. Many are expecting the prize pool to break the $20,000,000 barrier …

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Expanded Oculus motion-tracking support paves way for room-scale VR

Oculus has updated the number of motion-tracking sensors supported by the Rift virtual reality headset, ahead of the launch of its Touch motion controllers later this year. The tech now allows devs to track through up to four boxes, twice the number used in the standard room-scale VR setup for …

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