Expanded Oculus motion-tracking support paves way for room-scale VR

Oculus has updated the number of motion-tracking sensors supported by the Rift virtual reality headset, ahead of the launch of its Touch motion controllers later this year.

The tech now allows devs to track through up to four boxes, twice the number used in the standard room-scale VR setup for Valve’s Vive, which comes with two motion controllers and two boxes packed-in.

While the Rift doesn’t officially support room-scale use at the moment, this latest update paves the way for titles to plan for the feature – as well as improving the existing tracking for the Rift headset and reducing occlusion via loss of sight to the sensor.

Develop has more details.

About MCV Staff

Check Also

dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam