Blacklight dev: Sony ‘going hard’ to win console war with PS4

Sony is pulling out all the stops with the PS4, says Zombie Studios boss Jared Gerritzen.

Speaking to Destructoid, Gerritzen said the console giant had been very, very proactive” in pushing its relationships with developers, with Sony trying to bring as many devs on board for PS4 development as possible.

Sony are desperate to fix the mistakes it made with PS3, he said.

He said that Sony had done this by offering more direct support for independent developers, and had been sending development kits, setting up events for small studios and was also putting them in touch with PR groups to help bring them success on the platform.

"I think Sony is really in to win this one," said Gerritzen.

"I’m good friends with a lot of guys at Microsoft, I’m under their NDA flag, and Microsoft definitely has a different outlook than Sony does. Sony, like they say ‘Yeah, PlayStation 3 wasn’t what we wanted it to be in comparison in the ‘arms’ race".

Jared Gerritzen heaps praise on console giant for supportive role in PS4 development

"So now they’re going hard, man. It’s pretty cool, on all points. I think that it will be really interesting to see what Xbox fires back with. It’ll be an awesome E3. Sony is just like, ‘GO! GO! GO! Let’s make this hardcore! Let’s get all these devs in and let’s make it as good as we can’."

Zombie Studios is currently working on one of the PlayStation 4’s first free-to-play titles, Blacklight: Retribution, which was previously released in April last year for PC on Steam.

About MCV Staff

Check Also

dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam