CEO Andrew Wilson acknowledges the "disconnect" for those who grew up with series' earlier games

EA admits it ‘misjudged the economy’ with Dungeon Keeper

EA has admitted that it made mistakes with its free-to-play Dungeon Keeper remake for smartphones.

The game was roundly criticised earlier this year for its use of microtransactions, with Peter Molyneux – designer of 1997’s original Dungeon Keeper – describing it as “ridiculous”. The game also employed some questionable ratings methods.

"For new players, it was kind of a cool game," EA CEO Andrew Wilson told Eurogamer. "For people who’d grown up playing Dungeon Keeper there was a disconnect there.

"We misjudged the economy. In that aspect, we didn’t walk that line as well as we could have. And that’s a shame."

For the full story, head to MCV.

About MCV Staff

Check Also

trop [Industry news] Trophy Games Makes Its Largest Acquisition Ever - and Upgrades Its Outlook

[Industry news] Trophy Games Makes Its Largest Acquisition Ever – and Upgrades Its Outlook

The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games' history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new foundation for future growth.