EA: Boxed games just 55% of the market

The global games market is getting pretty close to a 50/50 split between digital and physical revenue, according to a senior EA Sports exec.

EA Sports worldwide studio boss Andrew Wilson told attendees at the opening day of the Brighton Develop conference that the firm’s research says last year digital content accounted for 45 per cent of games revenue in the industry.

Boxed games were 55% of the market.

The stat came as part of an overall message about the wider disruption the games industry – specifically games retail – faces as consumer habits change towards on-demand content and not games on disc.

About MCV Staff

Check Also

good game [Industry news] Dubai Films & Games Commission and Good Game Club podcast partnership to redefine games as a force for good

[Industry news] Dubai Films & Games Commission and Good Game Club podcast partnership to redefine games as a force for good

The Dubai Films & Games Commission is stepping up its ambition to build a games industry defined by positive impact by announcing a strategic headline partnership with the Good Game Club podcast at GamesBeat Summit 2026 in Los Angeles. The partnership positions the Dubai Films & Games Commission at the centre of a growing global movement around the positive cultural, economic and societal impact of video games, joining Good Game Club’s existing founding partner Tencent.